Thanks to sparkylurkdragon, who suggested this and says:
There are a lot of weird ways to play Pokemon, like Nuzlockes, single type runs, and so on, but I think my favourite is stuffing one of them into this randomizer and going in blind. It really recaptures the adventure and excitement of playing a Pokemon game for the first time and not knowing quite what to expect, especially on more severe randomizations like shuffling moves, types, and Abilities.
Best of all, randomized games are very easily combined with other unusual ways of playing Pokemon. Randomized Nuzlockes seem to be pretty popular.
Pokemon played by tens of thousands of people at once.
Twitch Plays Pokemon is an experiment in democracy, stream delays, and the elasticity of Pokemon’s systems.
Kotaku did a really good writeup of the entire thing here. To summarize: anyone in the stream chat can input a button press. After the requisite 30 second stream delay, that button press will be fed into the game.
The entire experience is a fight against trolls and democracy as much as it is a fight against Pokemon itself.
Before Minecraft had an endgame or a proper hardcore mode, Tom Francis played through the game with a single, simple rule: upon death, he has to delete the entire world.
This may sound kind of passe given that Minecraft ultimately got a proper hardcore mode, but the chronicles of Tom’s experiments are still very much worth reading if only because I can accurately describe them with the following sentence: at one point, Tom fails to eat a cake.
Kotaku AU writer Rohan Harris tried to play GTA V as the nonlinear crime simulator it claims to be. He avoided all missions (both plot and side), enforced permadeath, and tried to get as much money as possible just by robbing people and places in the overworld.
I tried this myself, and found it nowhere near as fun as Harris makes it sound. There are only a handful of places to rob, and the economy is way too skewed toward completing missions rather than dorking around in the overworld.
(Every day I pray to Dan Houser that the next Rockstar game take a few pages from Red Faction Guerilla.)
Despite Dark Souls’ jaw-clenching difficulty, it affords the player an incredible amount of freedom in how they approach its challenges.
You can play through the entire game as a high-vitality tank, or a powerful glass cannon mage. Or, as shown in this video, as a straight-up crazy person who only uses shields.
Of particular note: the part where he repeatedly and gently pats the Asylum Demon on the butt with his shield, as if saying, “there there — I love you for you.”
Playstyles like this show how earned Dark Souls’ difficulty truly is: while the game will kill you frequently and suddenly, it’ll never force you into a particular playstyle. No matter the area, you’re free to deal with the game’s challenges in your own way.
Except for the stupid-ass Bed of Chaos, obviously.
I (more or less) successfully completed a BioShock run where I was not allowed to do any direct damage to any enemy in the game (e.g., shooting or shocking enemies wasn’t allowed, but I could shock water they stood in or blast explosive barrels next to them).
The embedded video shows my fight against Dr. Steinman, the game’s first major boss. This blog post has more videos from the run.
If you send me a submission and don’t immediately see it posted here, don’t worry. I’ve got a big-ass queue set up that publishes a single post every Monday…and currently, the queue has enough posts to last until the middle of June.
So, if you send a submission, it WILL show up on the blog. Just not, you know. Right away.
Why use the most visually spectacular modern combat videogame in the world for something as boring as modern combat? There are sick jumps to be made.
The rules: you can only capture the first Pokemon you meet in every area, and if a Pokemon ever faints you have to pretend they’ve died and release them into the wild.
This playstyle was first chronicled in this linked webcomic series. Amidst a bunch of LOST references and some triggering language, you’ll find an occasionally tragic story of Pokemon “dying,” and a player who suddenly finds himself emotionally connected to his pocket monsters.