An anonymous tumblr user submitted the following:

Thirty players volunteered to take part in something called the ‘Closed Map Experiment.’ Their map was a 350×350 piece of land sealed in bedrock. Their only rule was to not leave the walls. Going into the experiment most were unaware how devastating the consequences of their actions would be.”

This experiment is a microcosm of Man’s Greed.  I really can’t add much else — this is a must read.  The result is one of the most disturbing things I have ever read, and all of this solidified Minecraft, in my eyes, as one of the most profound games ever created.

UPDATE: A few people have tweeted to let me know that this story is probably fake. Aw.

I guess faking stories about interesting things happening is also an unusual way to play, right?

Grand Theft Auto 1: The Perfect Murders

Tumblr user fendyrhodes submitted the following:

In GTA 1, as soon as you kill someone, the police are after you.

However, if you attack someone with your bare fists, the police don’t care.

So I figured out that if I got near water and hit a pedestrian, until they fell in the water and died, the cops would be no wiser.

I used to spend hours just doing that.

Grand Theft Auto 3: Virtual Crash Sculpture

An anonymous tumblr user submitted the following:

Last night I invented a new 21st century art form: VIRTUAL CRASH SCULPTURE. The canvas is GTA3VC. What you do is, jack a bunch of cars and crash them into each other. The more the better. Ideally you make them all explode, by parking a bunch of damaged cars together and then ramming into them with a car that’s already on fire. It sets off a glorious chain reaction, and when the smoke clears you’re left with a garden of charred hulks. I am the Picasso of this new medium. In the future I will use it to comment on gender issues.

Grifball is a rugby-esque game mode for Halo 3 invented by the dudes who do Red vs Blue.

As the above video will point out, it’s basically rugby with explosions. One player tries to move a bomb from one end of the map to the other, while the opposing team tries to beat the tar out of him with melee weapons.

Unlike Street Fighter IV’s Rose Ball — another cool community-made game mode — Grifball is notable in that it actually turned into a for-reals playlist in Halo: Reach and Halo 4. What started as nothing more than a goofy RvB throwaway joke turned into a game mode in one of the most popular FPS franchises ever.

Thanks to Matthew Gallant for suggesting this!

I could elaborate on why this community-made Street Fighter IV game is cool, but Infovore already did a damned fine job of it:

Consensual play – breaking the “official” rules in an agreed manner – is something that always emerges when you give players rule-based systems such as videogames. Few systems are robust enough to make it worthwhile, though. Cat and Mouse is quite fragile if someone doesn’t understand the rules; by contrast, the Halo 3-derived games are much more robust, as there’s more customisation of the rule-system available to players. These kind of games are important, though, because they require no modification or custom code, no downloads or installation; they’re just new layers of player-generated rules on top of pre-existing, developer-designed rules.

And: they usually turn out to be lots of fun, because anything that can survive the mill of hundreds, perhaps thousands of Xbox Live players playing – and refining – it is probably pretty good.

Thanks to Matthew Gallant for suggesting this!

Borderlands 2 is a game with millions and millions of gear combinations. When you put together all the different shields, gun, class mods and grenade types, you can play the game in all kinds of crazy-ass ways.

This dude decided, “nah, to hell with that — I’m gonna see how good I can be without a single piece of loot.”

Granted, Krieg the Psycho is probably the best (only?) character when it comes to surviving BL2 without loot. Since he gets huge bonuses from taking damage and losing his shield, and since his basic action skill constantly refreshes and does a ton of damage, you can still wreck even without a gun. Or, you know, any defenses whatsoever.

shinyemptyhead submitted the following:

In an annual-ish tradition for the Something Awful Let’s Play forum, the Baldur’s Gate Ironman Challenge is currently ongoing. It’s a perma-death competition, essentially. Some people recruit companions as meatshields (though the rule against reloading means that they are also subject to permadeath if gibbed), some hoard all the XP for themselves and become multiclass demigods. I took part last year, but fortunately have it uninstalled right now. It is pretty fun, but it does take over your life.

This was submitted by tumblr user simonbobx:

How do you make one of the weirdest games ever made even stranger?  By randomizing every single element, from overworld sprites and enemy movesets to gift box contents and background music.  You can even shuffle the door destinations, although it makes the game practically unbeatable.

I documented a run of a hack the program called “EarthBound: Woof Funky” and the strangest thing I encountered were enemies whose death text was somehow replaced with poison attacks, leaving me with status afflictions every time I had to fight them.  Where I’d normally have plenty of PSI to deal with tough customers, I was suddenly left with nothing because I had to heal so often.  Random hacks are dangerous!

L4D2 - Lone Survivor

This post was submitted by tumblr user raw_genesis:

For a while now me and two of my friends have been playing L4D2 co-op campaigns a little differently. You have to try to be the only survivor at the end of every level, which means you want your team mates to be dead before each safe house. It adds a level of strategy, manipulation, and stress to the game that sometimes makes it hilarious, and sometimes makes it rage inducing.

Here is how it works.

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