An anonymous user submitted the following:

One professional Starcraft 2 tournament commentator, Day[9], runs a daily series where he casts SC2 games. He comes up with challenges for his viewers to attempt on ranked matches in SC2, and every Monday he chooses the best of that week’s challenge and commentates them on his show. I don’t play SC2 at all, but I’ve followed this show just for these “Funday Mondays”. Some of these include: teching to a lategame unit from the getgo, making static defenses a crucial part of your offensive, using only nukes to attack etc..

One of the most popular was the one where in a 3v3 or 4v4, each person in the team could only choose to build one type of combat unit for the entire game. I loved this particular challenge because it made players lean as much on the strengths of a particular unit as possible. In the very first 3v3 game linked above, a team of 3 used a horde of weak, early game spellcasters to turn their opponents’ normal, mixed army upside down. This particular challenge went on to spawn many encore episodes and a custom gametype for SC2.

GTA3:San Andreas “Get out of riot city”

labmonkey912 submitted the following:

So the way I played GTA3:San Andreas was to:

1. open up a save where all areas were unlocked.

2. start at the house you start at the beginning of the game.

3. put on these cheats

BAGOWPG = Have a bounty on your head

FOOOXFT = Everyone is armed

BGLUAWML = Peds Attack You With Weapons


4. Make sure your starting weapon is something low tier like a pistol or baseball bat

5. get to the airport and steal a plane to win

The game then becomes almost survival horror where everyone in town has gone nuts and are trying to kill you and cars are exploding left, right and centre because of the riot mode. It’s an intense experience and your constant state of panic will turn to blissful peace once you’re on that plane and in the skies.

A highlight from a permadeath run I attempted where I could only stab, explode, burn, or ram people to death. No guns, no bullets.

Far Cry 2 is inherently about screwing up and improvising, and the unpredictable nature of explosives and fire only enhances what’s already there. The no-bullet run forces you into odd encounter distances (one of FC2’s biggest flaws is that for all the freedom it provides you, it’s almost always easiest to just grab a sniper rifle and camp), and constantly puts you in even more danger of dying to your own idiocy (as the first few seconds of this video will show).

This is the only clip I took from the run, but rest assured that I died almost immediately upon reaching the gun smuggling boat mission at the game’s halfway point.

Thanks to an anonymous tumblr user for submitting this.

Velvet-Strike is performance art. Get into a Counter-Strike server (or really any violent game which allows sprays) and basically start fucking with stuff. Rescue hostages you’re supposed to defend. Throw down your weapons and make towers. Spray images of terrorists making out with one another, or piece signs, or anti Iraq war sentiments.

On the one hand: awesome. Velvet-Strike uses an established medium to make a point about simulated violence vs actual violence, to interrupt someone’s carefree virtual murderspree with a reminder that this kind of shit currently happens in real life.

On the other hand: Jesus, is this condescending. It’s trolling dressed up as high-school-level political rebellion.

An anonymous tumblr user submitted the following:

Thirty players volunteered to take part in something called the ‘Closed Map Experiment.’ Their map was a 350×350 piece of land sealed in bedrock. Their only rule was to not leave the walls. Going into the experiment most were unaware how devastating the consequences of their actions would be.”

This experiment is a microcosm of Man’s Greed.  I really can’t add much else — this is a must read.  The result is one of the most disturbing things I have ever read, and all of this solidified Minecraft, in my eyes, as one of the most profound games ever created.

UPDATE: A few people have tweeted to let me know that this story is probably fake. Aw.

I guess faking stories about interesting things happening is also an unusual way to play, right?

Grand Theft Auto 1: The Perfect Murders

Tumblr user fendyrhodes submitted the following:

In GTA 1, as soon as you kill someone, the police are after you.

However, if you attack someone with your bare fists, the police don’t care.

So I figured out that if I got near water and hit a pedestrian, until they fell in the water and died, the cops would be no wiser.

I used to spend hours just doing that.

Grand Theft Auto 3: Virtual Crash Sculpture

An anonymous tumblr user submitted the following:

Last night I invented a new 21st century art form: VIRTUAL CRASH SCULPTURE. The canvas is GTA3VC. What you do is, jack a bunch of cars and crash them into each other. The more the better. Ideally you make them all explode, by parking a bunch of damaged cars together and then ramming into them with a car that’s already on fire. It sets off a glorious chain reaction, and when the smoke clears you’re left with a garden of charred hulks. I am the Picasso of this new medium. In the future I will use it to comment on gender issues.

Grifball is a rugby-esque game mode for Halo 3 invented by the dudes who do Red vs Blue.

As the above video will point out, it’s basically rugby with explosions. One player tries to move a bomb from one end of the map to the other, while the opposing team tries to beat the tar out of him with melee weapons.

Unlike Street Fighter IV’s Rose Ball — another cool community-made game mode — Grifball is notable in that it actually turned into a for-reals playlist in Halo: Reach and Halo 4. What started as nothing more than a goofy RvB throwaway joke turned into a game mode in one of the most popular FPS franchises ever.

Thanks to Matthew Gallant for suggesting this!