Digital: A Love Story realism mode

From tumblr user aaronki3:

This is mildly goofy, but I decided to implement “Realism Rules” when I started playing Digital: A Love Story. I only allow myself to dial in to each BBS twice a day to read/reply to messages (once during breakfast, once before bed), plus I can’t dial in if anyone in the house is talking on the phone. I think the result is that I’m a lot more invested in the story and I find myself anxiously worrying about the happenings on the boards during the day. Will I have any new messages from my friends today? Is tonight the night that I finally find *Paris? Will I ever hear from *Emilia again?

I never thought I would roleplay the limitations of dial-up for fun, but I was really influenced by this comic that I came across the day I started playing. Both it and Digital are hitting me pretty hard and I imagine everyone who grew up on the internet prior to the Social Media blitz has a similar story.

Plus, I think those modem sounds just did weird things to the nostalgia center of my brain.

Sent by tumblr user Stephan:

My submission would be that of a mirror mod challenge run for Dark Souls by a 22yo german LPer. By installing the mod he kind of crashed the game’s graphics: although the map is indeed mirrored you can also see a varying ghost image of the original map. Apart from making this some unique challenge (even if it could somehow be reproduced by someone else), this is at times beautiful to look at in it’s chaotic way and challenging to watch even. As a consequence and bonus, numerous satisfying failures ensue.

An anonymous user submitted the following:

One professional Starcraft 2 tournament commentator, Day[9], runs a daily series where he casts SC2 games. He comes up with challenges for his viewers to attempt on ranked matches in SC2, and every Monday he chooses the best of that week’s challenge and commentates them on his show. I don’t play SC2 at all, but I’ve followed this show just for these “Funday Mondays”. Some of these include: teching to a lategame unit from the getgo, making static defenses a crucial part of your offensive, using only nukes to attack etc..

One of the most popular was the one where in a 3v3 or 4v4, each person in the team could only choose to build one type of combat unit for the entire game. I loved this particular challenge because it made players lean as much on the strengths of a particular unit as possible. In the very first 3v3 game linked above, a team of 3 used a horde of weak, early game spellcasters to turn their opponents’ normal, mixed army upside down. This particular challenge went on to spawn many encore episodes and a custom gametype for SC2.

GTA3:San Andreas “Get out of riot city”

labmonkey912 submitted the following:

So the way I played GTA3:San Andreas was to:

1. open up a save where all areas were unlocked.

2. start at the house you start at the beginning of the game.

3. put on these cheats

BAGOWPG = Have a bounty on your head

FOOOXFT = Everyone is armed

BGLUAWML = Peds Attack You With Weapons

STATEOFEMERGENCY = Riot Mode

4. Make sure your starting weapon is something low tier like a pistol or baseball bat

5. get to the airport and steal a plane to win

The game then becomes almost survival horror where everyone in town has gone nuts and are trying to kill you and cars are exploding left, right and centre because of the riot mode. It’s an intense experience and your constant state of panic will turn to blissful peace once you’re on that plane and in the skies.

A highlight from a permadeath run I attempted where I could only stab, explode, burn, or ram people to death. No guns, no bullets.

Far Cry 2 is inherently about screwing up and improvising, and the unpredictable nature of explosives and fire only enhances what’s already there. The no-bullet run forces you into odd encounter distances (one of FC2’s biggest flaws is that for all the freedom it provides you, it’s almost always easiest to just grab a sniper rifle and camp), and constantly puts you in even more danger of dying to your own idiocy (as the first few seconds of this video will show).

This is the only clip I took from the run, but rest assured that I died almost immediately upon reaching the gun smuggling boat mission at the game’s halfway point.

Thanks to an anonymous tumblr user for submitting this.

Velvet-Strike is performance art. Get into a Counter-Strike server (or really any violent game which allows sprays) and basically start fucking with stuff. Rescue hostages you’re supposed to defend. Throw down your weapons and make towers. Spray images of terrorists making out with one another, or piece signs, or anti Iraq war sentiments.

On the one hand: awesome. Velvet-Strike uses an established medium to make a point about simulated violence vs actual violence, to interrupt someone’s carefree virtual murderspree with a reminder that this kind of shit currently happens in real life.

On the other hand: Jesus, is this condescending. It’s trolling dressed up as high-school-level political rebellion.

An anonymous tumblr user submitted the following:

Thirty players volunteered to take part in something called the ‘Closed Map Experiment.’ Their map was a 350×350 piece of land sealed in bedrock. Their only rule was to not leave the walls. Going into the experiment most were unaware how devastating the consequences of their actions would be.”

This experiment is a microcosm of Man’s Greed.  I really can’t add much else — this is a must read.  The result is one of the most disturbing things I have ever read, and all of this solidified Minecraft, in my eyes, as one of the most profound games ever created.

UPDATE: A few people have tweeted to let me know that this story is probably fake. Aw.

I guess faking stories about interesting things happening is also an unusual way to play, right?

Grand Theft Auto 1: The Perfect Murders

Tumblr user fendyrhodes submitted the following:

In GTA 1, as soon as you kill someone, the police are after you.

However, if you attack someone with your bare fists, the police don’t care.

So I figured out that if I got near water and hit a pedestrian, until they fell in the water and died, the cops would be no wiser.

I used to spend hours just doing that.